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Thread Statistics | Show CCP posts - 56 post(s) |

AFK Hauler
State War Academy
999
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Posted - 2014.04.17 01:52:00 -
[1] - Quote
Few things...
1. Can't wait for a FW corp to hang a POS in an opposing faction system because there are no standing requirements! - Bad decision IMHO to remove standing for anchoring in empire... This is the worst of the features I have seen yet.
I can see it now - Sit in your POS just inside the shield and spawn NPC navy ships for your POS to blap all day long. Have an alt sit outside the shield and salvage till the cows come home. Go AFK with an MTU and salvage drones just to make it that much more of an insult.
Bad idea, really.
2. Risk/reward do not account for losing billions in materials having to take down your assembly or POS in the middle of a manufacturing run to save your multi-billions in BPOs. I can see that the copy speed feature will help save the BPOs, but not the materials lost in stopping a manufacturing run... - Give back all the materials from stopping a manufacturing run to turn on the guns and defend my space because some large 0.1 standing corp wants my 0.6 system moon! It takes smaller corps a long time to farm the standing to anchor in systems that are out of reach of large corps and are able to manufacturer in that system to feed the machine.
Must feed the machine.
I don't like a few other changes, but I can learn to deal with them and maybe exploit them (as intended).
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AFK Hauler
State War Academy
999
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Posted - 2014.04.17 02:08:00 -
[2] - Quote
Zappity wrote:AFK Hauler wrote:Few things...
1. Can't wait for a FW corp to hang a POS in an opposing faction system because there are no standing requirements! - Bad decision IMHO to remove standing for anchoring in empire... This is the worst of the features I have seen yet.
I can see it now - Sit in your POS just inside the shield and spawn NPC navy ships for your POS to blap all day long. Have an alt sit outside the shield and salvage till the cows come home. Go AFK with an MTU and salvage drones just to make it that much more of an insult.
Bad idea, really. Just get rid of faction navies. They are a blight in a supposedly player-driven sandbox anyway. I am delighted that standings are being stood down, as it were. They are annoying, artificial mechanics.
The standing requirement serve the purpose to segregate smaller corps from larger ones. Large corps cannot hope to grind standings for a 0.6 or 0.7 system so they head to low or nulsex when no moons are available. Now we will have even less players heading to low or nul - or at least delaying their exodus.
Removing the standing to hang a tower mean that the space trash will stick around in empire and just be obnoxious.
BTW, if you don't like off line towers in empire, wardec them and remove them yourself. Having an offline tower in a 0.6 or 0.7 space serves a purpose for corps that need to expand capacity without having to re-grind sec status to re-anchor a new POS.
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AFK Hauler
State War Academy
1012
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Posted - 2014.05.06 16:39:00 -
[3] - Quote
As the (un)official logistics coordinator for all of EVE, I hereby name the the resulting cyclical migration of players to new systems to engage in industry PvP as -
Gypsy Fleet or just Gypsies.
No, seriously - This simplification will (IMHO) cause the greatest population shift I've seen in a long time (if ever).
How can I compete in the 10% profit margin as an industrial PvPer with build costs cutting significantly into my ability to make ISK? The equipment costs calculated into the mix means that building in a POS out of the way in a low population system just became unprofitable because there is not enough stations in the system to reduce the instillation costs. A 0.48 to 0.55 modifier on the front of a build cycle is significant, especially when we PvP in the margins.
It's going to be pretty bad when the cycles start and we form manufacturing hubs to compensate build costs. The resulting inflation in the game will be significant and hard felt by the player community. This will be similar to the effect of a socialist government regulating a capitalist market - we pass the taxes to the consumer. The result will be a global inflation on all manufactured goods from 10-15% for this "simplification" of industry mechanics. |
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